The steamiest of punks joins Joe and Nick, it's local author/vlogger/podcaster Travis Sivart! He's hopping on for some retro action with NES classic Contra, straight from his teenage years.
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Talk of the Tavern Radio Show - http://www.talkofthetavern.com/index.html
Simpletons Series Vlog - https://www.youtube.com/channel/UCBwvWw80WjNH-C5dCRPyC9g
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Contra (魂斗羅 コントラ? Kontora), distributed as Gryzor in Europe and Oceania, is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2. The home versions were localized in the PAL region as Gryzor on the various computer formats and as Probotector on the NES, released later. Several Contra sequels were produced following the original game. The name of the game refers to the Contras, a group of CIA-backed Nicaraguan rebels who were frequently in the news in the United States in that period.
Nintendo Entertainment System
Contra was released for the Nintendo Entertainment System in North America in February 1988. This version was produced in-house by Konami and features several differences from the arcade release in order to better suit the NES's hardware. The game can be played by up to two players, but due to the graphical limitations of the NES, Bill and Lance lost their individualized character designs. Instead, they are both depicted as shirtless commandos distinguished by the colors of their pants (blue pants for the first player and red pants for the second). When one player loses all of their lives, they are given the option to use the other player's stock to keep fighting.
The power-up icons for the Machine Gun and Laser Gun were also changed and are now represented by letter-based falcon symbols like the other weapons. The Rapid Bullets and Barrier power-ups are also more common in this version. The NES version introduces a seventh item that clears the screen of all on-screen enemies when obtained, although it only appears in one area throughout the entire game.
The NES version consists of eight stages, which are structured a bit differently from the arcade game. Stage 1 (the jungle) starts similarly to its arcade counterpart, but the level is longer and there's an added segment where the player must jump over a couple of bottomless pits just before reaching the gate. Stage 2 combines the first base stage and the subsequent battle in the core of the base into one level, whereas Stage 4 does the same for the second base and its core. Both base stages no longer have a time limit and feature a completely linear layout compared to the maze-like designs of their arcade counterparts. Stage 3 (the waterfall) is also longer and has a different boss at the end: instead of destroying a sensor, the player fights an alien statue that shoots fireballs from its mouth and limbs. Stages 5 through 8 are based on the various areas that composed the final stage of the arcade version (a snowfield, an energy zone, a hangar and the alien's lair). Each of these stages end with a showdown against an enemy boss.
Contra was one of the early NES games to feature the Konami Code. Inputting the code at the title screen starts the player with thirty lives instead of the usual three.
Koji Hiroshita (director)
Shigeharu Umezaki (director)
Shinji Kitamoto (director)
Composer Arcade version
Platform Arcade, Famicom/NES, PlayChoice-10, MSX2, ZX Spectrum, Amstrad CPC, Commodore 64, Microsoft Windows, MS-DOS
February 20, 1987
Genre Run and gun
Mode Single-player, cooperative
CPU Hitachi 6309 (12 MHz)
Sound Motorola 6809 (3 MHz) driving a Yamaha YM2151
Display Raster, standard resolution (Used: 224 x 280)
#Nintendo #NES #Contra #Konami #Arcade #SinglePlayer #RunAndGun #Cooperative #LocalCoop #LocalMultiplayer #Retro #Retrogaming #LetsPlay #Gaming #Gamers #Steampunk #TravisSivart