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Lords of Magic is a turn-based strategy PC game designed for Windows 95/98 by Sierra Entertainment. The game was intended to combine elements of Heroes of Might and Magic II and Lords of the Realm II. The special edition also contains the Legends of Urak quest pack, a set of five individual quests that revolve around stories unrelated to the main plot of the game.
The world is filled with wandering monsters and fixed buildings filled with monsters. Lords of Magic is notably different from other strategy games in that it has only one map, with each faith starting at a different location. This led to a somewhat repetitive nature, counteracted somewhat by a supplied map editor.
Throughout the game, players travel across the High-Fantasy land of Urak (which is split into 8 distinct regions for every faith), building an army composed of archers, footsoldiers, cavalry, and creatures. The over-world map gameplay is turn based; as players manage cities and move their armies. When beginning a battle the gameplay switches to real time. Champions and Lords can be equipped with treasures found throughout dungeons or from other factions. As the game progresses, many faithless marauding parties will attempt to disrupt the faith's economies and progress. There is also a loose diplomacy system that can be used to interact with other factions as well for trade or the exchange of research.
The main goal of the game is to defeat Balkoth, Lord of Death, by any means necessary; even conquering every other faith in Urak. After finishing the game once, players can restart as Balkoth with the new goal of defeating the Life faith.
Part 1: Let's Play Lords of Magic, Death - "Spooky Scary Skeletons"