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I initially thought that, especially compared to Skyrim, Oblivion modding scene is very weak. I have never been so mistaken.
This is just a brief demonstration of what you can have as mage in heavy-modded Oblivion. More coming soon in actual gameplay.
For those who like current gameplay - don't worry, I'll definitely will finish Thieves Guild questline before starting a mage playthrough, and also will remove slower leveling for first ~10 levels so new character can "catch up" fast and then continue. I just realized that when playing heavy-modded Oblivion, mage is the one head above other classes as most of features are hidden in spells due to poor perk system in Oblivion.
Stay tuned! :)