It's the lock mirror! Who will come out on top? Our opponent with their Blood Moon, Chalice of the Void, planeswalker heavy Sun and Moon deck, or out $98 budget Nevermore brew?
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Is there a reason you didn't play out a Detention Sphere on Blood Moon game 3? Like, it didn't make that much of a difference, but it would have solved your blue mana shortage more easily than Spreading Seas.
Spreading Seas draws him an extra card, and he keeps the blue mana even if the opponent draws another Blood Moon off the top. And the sphere can answer other threats the opponent could play. Clean, effective and well played.
No real specific reasons, it's just always been that way (also, partly because Budget Magic gets a full article when Much Abrew gets a much shorter article), but I might have to change it in the future and add a wrap up for Budget Magic.
woolsyzygy Because Simian Spirit Guide's ability is a mana ability (least I think it is) it doesn't use the stack. If you watch the video at that point look at the top left corner near the opp's player icon. A small notification pops up saying that the guide entered the exile zone. That's the only clue it happened.
He didn't need to, opponent was so far behind due to missing land drops and Seth had a white-heavy hand and the one island he needed to operate. If he had drawn Aetherling instead of Elspeth you probably would have seen the moons vanish.
What about giving up blue for black?
Replace Telepathy and Peek with discard, adding Phyrexian Arenas for continious advantadge and adding more finishers, like Sorins, and possible a 1-of Stafield of Nyx, since we're playing a lot like Enduring Ideal anyway.
My thinking in that situation was that it didn't really matters since we were tapped out anyway, so no matters what card we find we aren't using it until the next turn (at the earliest).
On the other hand if you are digging for a specific card that you need to play that turn (or an instant like Path to Exile for your opponent's turn) always scry before drawing. Actually, if there's any chance you might want to cast the card you draw, you probably should just scry first.
Shadowkillerx777 well speaking from a pure probability standpoint my point still stands, but speaking from an actual deck logic (which in hindsight is the better way to think about it) your point is probably better. That makes sense, thanks for correcting me
that is not how math works
if we were talking about seths current library (48 cards) and his desired hits (19 lands left) it would be 19/48 to draw then scry to draw a land this turn and 19/48+28/48*18/48 to draw a land after scrying.
Obviously "twice" is wrong, but since his hits are 19/48 scrying first was better
+Colgate Lampinen That literally only works with 30/60 cards being desirable, and I clearly said that it would be better to scry then draw if it's more likely that your first card on top won't be a desirable card. If you have 4 desirable card draws at that time out of 60 and you just draw a card then scry, you're giving yourself a 4/60 or 1/15 chance to draw one, but if you scry first you're giving yourself a 4x2/60=2/15 chance since you're potentially seeing two cards. So you're doubling your odds of finding the right card if it's more likely that your top card won't be a desirable draw. Just like I said.
Cory Thackston I see so if I have 60 card library with 30 desirable cards, any card have chance of 30/60=1/2 to be desired card and for any set of two cards probability to have at least one is 2*1/2=1 so if I pick any 2 cards they are guaranteed to have at least 1 desirable card? Can't argue with that.
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